Showing posts with label create. Show all posts
Showing posts with label create. Show all posts

Friday, September 25, 2009

It’s Not About The Barriers: Risk, Reward and the Cyclocross Course

The worst and the best cyclocross courses, I’ve raced them both. While you remember Cyclocross courses for certain features, the difference between a good and bad course rarely comes down to sand pits, log barriers, off cambers or cool hand built flyovers. The great courses offer risk and reward. (pictured above Masters racers take the risk of a fast entry into a 3 wide sand pit at OVCX Gun Club Race, 2008 Milford Ohio)

Cyclocross is much more than a fastest person wins bike race. It’s a mental game pitting skills versus speed. Some of the best courses I’ve raced tempt riders to make hard decisions throughout the course. The choice can be as simple as run it or ride it or as daunting as grabbing a handful of brake or blasting wide-freaking-open. At the OVCX Kingswood course this past weekend, a double barrier was followed by two 180 degree hairpins. Right off the bat, you’re thinking that sucks. It’s a total - everyone goes through slow and single file - choke point, but it wasn’t. The beautiful part of it was that you had to make the first hairpin a delicate fraction of a second after remounting from the barriers. The corner was taped wide. Some riders chose to run the first 180 the first lap and ride the turn on successive laps. Some opted for the longer but less susceptible to carnage outside line. Others tried their skills only to fumble getting clipped in through the turn. Multiple choice, but only one fast answer per lap. Brilliant.

One of my favorite risk/reward course set-ups was the natural double log barriers at the OVCX John Bryan race in 2008. The logs were a bunny-hop-able 10-12 inches thick, separated by a 10-12 yards of grass long enough to land and relaunch for the 2nd log. However, the logs were on a fast straightaway, leaving riders to question whether it was faster to dismount at high speed and run, or slow to hop them. With conditions changing and fatigue setting in over the course of the race, it left a helmet scratching decision every lap. It rewarded strong riders with the skills to risk bunny hopping them every lap. It still rewarded those that could dismount at speed without touching the brakes. It punished those who committed beyond their talents. Now, mentally make those logs 16-18 inches round and roll them within 4-5 yards of each other. Unless you’re the one freak-of-nature in the race that can bunny hop anything, everyone is going to hit the brakes and run the logs. The risk and reward is gone. It wasn't about the logs, but how they were placed in relation to the course and each other.

Don’t get confused; risk/reward in Cyclocross has nothing do to with opening up a course or making it less challenging. It is about choices. Take the Green Monster flyover at the USGP course in Louisville in 2008. It was a behemoth wooden bridge structure with about 10 stairs on one side, a table top, and a ramp down the other. The stairs were tall and shallow. The table top wasn’t more than 2-3 feet longer than a bike. The steep ramp shot you out into a wide fast turn. The structure was wide enough for riders to tackle two abreast. It rewarded those with extremely quick dismount/remount skills combined with technical skills and punished those who hesitated for a split second of indecision or a case of nerves. More than once I saw it cause a gap between a rider with buttoned up skills and someone who had to look down to clip their foot in their pedal. Sure the Green Monster was challenging and an intimidating sight, but it was it's placement on the course that really made it spectacular. Had there been a tight turn at the bottom, riders would've played it a little more safe and never have attacked it as hard as they did.

Risk/reward, in regards to cyclocross courses not only applies to the obstacles, but the little nuances of the course. One of my favorites, while just a mosquito of a detail, is having a section of the course be a little pavement on one side and grass on the other. I’ve encountered this feature number of times and have learned to look for it in my pre-rides. Imagine a grassy stretch leading into a long sweeping corner. However, the corner slightly crosses a paved drive or golf cart path. Experienced riders will know that riding on pavement is faster than grass, so they’d take advantage to stand up and bang out a few hard pedal strokes on the pave. Others simply didn’t see the crumb of advantage right in front of their eyes. The risk: we all know what can happen going from wet grass to smooth pavement. Whoops!

My last example is about adding the element of speed to a course, particularly into and out of obstacles. When you put a tight turn in front of or after an obstacle, it forces all riders to stack and slow. Now replace those choking turns with a more direct or fluid route in and/or out of the obstacle. Riders that can really attack the obstacle at fearless speed are rewarded. Intimidated riders have to slow. The better all around cyclocrossers are rewarded, not the lucky ones who eek through the stacked up carnage.

Even though cyclocross is gaining immense popularity, the courses are still crafted by grass roots clubs and teams, not ex-pros or people that try to eek out a living on race promotion. It’s still September and a whole season is in front of us. When most design a course, they think: we need a sandpit, some off camber, a stretch of single track, some logs, some tight corners, a set of stairs, a little pavement, a nasty run-up and our logo on the barriers. Those are just elements, paint in the can. Tie those elements in a way that rewards riders who can take the risk and do it faster than the competition, now that makes a good course.

Wednesday, December 31, 2008

Cat Toys & Bike Rags


On New Years Eve, like every other American, I frantically rip through my closet, garage and crannies to pull out the weird hats, funky party-boy shirts, bedazzled shoes and donate the fashionable lot Goodwill.  Today’s the last day to donate to charity in order to get the deduction on your taxes for this calendar year.  Then, like every other American on New Years Eve, we take our pink receipts home, cheer that we made the deadline at midnight and party till we puke.

I got a head start yesterday.  As the pile of fashion cast off’s overtook my bed, I realized that I had at least eight t-shirts in the pile.  While I had found enough flaws with them to remove them from my ’09 wardrobe, I realized I still had use for them…as bike rags and cat toys.  With my patented Best Bike Rags and Pet Toys Ever technique, I could get eight bike rags out of every shirt and make one giant super-fun cat or dog toy with the scraps.  Here’s how to turn your ugly closet fodder freebee bike race t-shirts into something green like bike rags and pet toys.

Start with the tool of the trade: a Fiskars fabric scissors.  These are like the Campy Record of the scissors world.  Even the most man-handed of us all can nearly cut a straight line in one of these.  Nearly.  Granted you won’t win any bonus points for your technique from Grandma, you’re guaranteed to get relatively uniform sized straight edged bike rags with one of these babies.

Step 1: Starting at the shoulder, cut off both of the collar bone seams and neck in one piece.  (see photo at left for reference)  You’ll need this neck/shoulder part later to make your supa-fun cat/dog toy.

Step 2: Cut off the sleeves.  Then make a cut so each sleeve is no longer an arm-tube, but instead a nice little rag perfect for those hard to reach places on your bike.

Step 3: Cut the shirt horizontally about 3 inches south of the armpits. 

Step 4: On the top half, cut the little piece of 3 inch fabric between the armpit and the horizontal cut.

Step 5: Cut the top and bottom halves vertically.          

Congratulations!  You now have eight bike rags: two small from the arms, 4 medium from the upper torso, 2 large from the tummy.

Make your pet toy now.

For cats, tie all the shoulder-neck parts together in a big long multi colored “cat dancer.”  Drag it on the floor and your cat will follow you around forever.  Whip it up in the air and see kitty do bitchin’ Olympic style aerial moves.  Or, tie it to the banister of the stairs and watch kitty fruitlessly try to grab and run away with it only for the toy to win the tug-of-war every time. 

For dogs, make a tug-of-war toy.  Use the strongest t-shirt neck as the center and then tie the other pieces into big ball knots at either end.  However, like with most dogs, your toy will likely become the eventual looser.  And, like most dog-toys, it’ll be fun while it lasted.